Resilient Technology

cocos2d for iPhone, an open source 2d engine #2

By admin • February 26, 2010 • Filed in: Open Source


cocos2d for iphone is an open source framework for building 2d games for iphone. This video shows the new features available since v0.6 For more information visit: code.google.com Music by Chris Abbott: Ghost & Goblins ’97 remix

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Comments

By pietrothd84 on February 26th, 2010 at 5:29 am

Great Video.. encourages me in going using this as for my first iPhone game. Just need to order the iMac, start and hope to be good enough :-)

Hmmm… That’s great. Eventually I’ve got my iPhone for free:)
If anybody are interested have a look here: freebies(.)comoj(.)com/iphone
Yeaaaaahh! :)

Good open source engine I have finished done a game with this engine Frozen Bricks available now on appstore

By SeriousIlya on February 26th, 2010 at 7:19 am

With the different effects, for example, the waves, can you change the parameters?

Or are they defined as basic effects, and all values stored in the engine itself?

Looks like an excellent engine, which I would recommend to any iPhone games developer

By hornetpalooza on February 26th, 2010 at 7:56 am

Cocos2d seems cool, has everything one needs for a proper 2d game. Good choice of music for the video too, one of my all time favourite tunes. :)

By aLexbymireLes on February 26th, 2010 at 8:35 am

lol

Very nice, planning on using cocos2d.

Once I release my first game (you are all going to download it, because it is genius!), I will donate a lot of money to you for this!!! this is brilliant and exactly what I need!

You’re probably going to be donated more money from me than I would have paid for this in the first place.

Good job! You are a legend!

By tjholowaychuk on February 26th, 2010 at 8:56 am

your my hero

pure brilliance!
you’re legend.

Looks great! I just got the parallax scrolling done in my app…looking forward to the online score server stuff too!

Great job, riq ;)

 

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